Lost what you say?
Lost Cities was first published back in 1999. I vividly remember my first encounter with the game, which was that same year at Gulf Games 3 in New Orleans. Jay Tummelson of the then fledgling Rio Grande Games was in attendance and had brought several games that he was considering releasing under the RGG label. Lost Cities was one of those games. My good friend and fellow gamer Lenny Leo explained the rules to me, and I kept thinking, “Is that it?”. The game seemed way too simple to offer any depth or challenge. Boy, was I wrong.
The basic theme of the game (yes, it is very thinly pasted; so what else is new?) is that players are funding and embarking on various expeditions into the Himalayas, to Atlantis, through the desert, into volcanoes, etc. A deck of cards contains five different colors (representing the expeditions) with numbers of 2 – 10 each. There are three ‘wager’ cards in each color, which have the effect of doubling, tripling or quadrupling the ultimate total of the appropriate expedition, be it positive or negative. A long board depicts the five expeditions, with room for a discard stack for each one.
This is a short preview of a review made by opinionatedgamers.com