An amazing vertical adventure
Paul: I saw a curious mix of games at this year’s BGGCon, from hard euros to simple set collection games to the rising tensions of Win, Lose, Banana Legacy.† Of all the many things I saw while hiding from the baking Texas sun in the cavernous, subterranean depths of Dallas Fort Worth’s Hyatt Regency, Above and Below was my favourite. Appropriately, it was my underground adventure.
Also, it gave me a chance to try out a Pear Strategy. I went Full Pear, All Out Fruit, and didn’t do too badly for it, either. I quested, I recruited, I constructed and then I made all my money from Big Pear. Meanwhile, my friends hired adventurers, fought bandits and found the legendary Moss King. All in a day’s work.
It’s said that the most common way to pitch screenplays in Hollywood is to begin by stating “It’s X meets Y,” to show your game as a marriage of established and proven ideas, a bawling baby born of the finest stock. When I first saw Above and Below, I thought “Hey, this is sort of like Dungeon Lords,” and immediately cast my mind back to Vlaada Chvátil’s kooky game of overlord economics, but I think a far better description is Caverna meets Arabian Nights.
This is a short preview of a review made by shutupandsitdown.com